The Northern Reaches
Once a PC reaches level 3, they begin to gain levels as a Champion. This advancement happens in parallel with their normal class levels, and no special additional training is required beyond the usual Domain Turn spent using Go Up a Level action.
The abilities of a Champion are a natural outgrowth of their existing talents, and gradually enhance the PC’s value and importance to the Domain that might enlist their aid. When a PC gains a Champion level, they are allowed to choose a special ability from the list provided below.
Some abilities have certain class or level prerequisites, while others can be taken by any Champion.
The same ability cannot be chosen twice.
A Domain can only benefit once from a special power or value bonus granted by an ability. If two powerful PC fighters both aid the same kingdom, their Martial Glory ability applies only once. If the ability grants a free Asset, such as a cleric’s Faithful Disciples ability, the ability may be applied more than once if sufficient valid locations are available. Two clerics could both found Shrines, for example, provided that there were two locations in the Domain that were valid for placement of the Asset.
Champions on the Battlefield
Immediately upon reaching first level as a Champion, a PC may choose one allowable ability from the list below. Some abilities have class or Champion level prerequisites. At the DM’s discretion, these prerequisites might be waived if a particular talent is exceptionally appropriate for a character who otherwise would not be able to obtain it.
In addition, a new Champion (level 3) gains an automatic benefit based
upon their class.
|Class Ability||Bonus Ability|
note that this list is far from complete with a few more items still “in the works.” This is of course untested, but as it doesn’t impact the core 4E game, if something’s a problem it should only break Domain related stuff (and we’ll attempt to fix).
|Administrator||Any||+2 Wealth and Social for one Town or City.|
|General||Any||+2 Military and Social for one Town or City.|
|Strategist||Any||+2 Military and Wealth for one Town or City.|
|Agile Tactics||Any||PC and attached unit never need to make fighting withdrawals.|
|Arrow Deflection||Any||PC and unit take half damage from normal missile attacks.|
|Assassin||Striker Role||Grant Assassin quality to attached units.|
|Battlefield Arcana||Arcane,Divine,Primal | Controller||Can grant War Magic quality to attached units.|
|Blessed||Divine||Can grant Divine Favor once per battle.|
|Elvenkind||Elf,Eladrin||Gain the Elvenkind domain custom.|
|Countermagic||Divine,Arcane,Primal||Grant Countermagic quality to attached unit.|
|Courageous||Leader||Can grant the Rally ability once per battle.|
|Dwarf Friend||Dwarf||Gain the Dwarf Friend domain custom.|
|Dragonborn Clutchmates||Dragonborn||Gain three units of Dragonborn Warriors with no upkeep.|
|Evasive||Striker||PC immune to AoE damage while attached to a unit.|
|Faithful Disciples||Divine,Primal||Gain a Shrine in a suitable location.|
|Fearless Exemplar||Defender, Leader||Grants +2 Morale to attached unit.|
|Financial Genius||Any||Gain Merchant +3 quality.|
|Furious Sorcery||Arcane/Controller||Battlefield spellcasting does +5 damage and gains Combat Advantage.|
|Disciple of the Light||Any(Light)||Attached unit does maximum damage against undead creatures.|
|Guild Companions||Martial/Striker||Gain two units of Rangers and one Assassin, all with no upkeep.|
|Healing Might||Leader||Allow attached unit to spend a healing surge, twice per battle.|
|Hero||Level 5||Your PC is treated as a Hero on the battlefield.|
|Inspiring||Any||Gain the Prophet +3 quality.|
|Invincible Hero||Level 8,Hero||Take half damage from all military unit melee attacks, rounded down.|
|Judicious Mind||Any||Gain the Magistrate +3 quality.|
|Last Ditch Defender||Defender||Grants Diehard to an attached unit.|
|Lucky||Any||Gain +4 bonus to Value Checks you make.|
|Martial Glory||Martial||+4 Military Value|
|Military Acumen||Fighter||Once per Domain Turn, automatically lessen a Military Obstacle’s level by 1.|
|Overwhelming Sorcery||Arcane/Controller||Battlefield magic attacks Daze target.|
|Peacemaker||Inspiring or Judicious Mind||Once per Domain Turn, automatically lessen a Social Obstacle’s level by 1.|
|Profitable Sideline||Any||Gain 1 point of Treasure each Domain Turn.|
|Relentless||Defender||PC and attached unit gain Resist 5 all.|
|Sagacious||Any||Gain the Sage +3 quality.|
|Shieldbearer||Martial/Defender||PCs and Support units in attached unit always make Saving Throw.|
|Skilled Apprentices||Arcane||Gain three War Mage support units with no upkeep.|
|Stealth||Stealth-role||The PC and any attached unit gains the Stealth quality.|
|Jester’s Network Connections||Rogue/Any||+4 Wealth value|
|Studious Apprentices||Arcane||Gain a School in a suitable location.|
|Vigilant Guardsman||Any||Gain the Guardsman +3 quality.|
|Honor Guard||Martial||Gain a unit of Mounted Knights with no upkeep.|
|Men-At-Arms||Any||Gain 4 units of Light Infantry with no upkeep.|
|Wealthbringer||Sagacious or Financial Genius||Once per domain turn, automatically lessen a Wealth obstacle’s level by 1.|
|Zealous Followers||Divine||Gain a unit of Foot Knights and a Holy Priest, both with no upkeep.|
|Leadership||Any||+4 Social value.|