Disruption

Disruption represents the amount of disorder, lack of morale, loss of resources, or loss of effectiveness that a Unit or Agent has after encountering set-backs or difficulties.

Every turn a Disrupted unit is ordered to do something, 1d6 must be rolled; if the roll is equal or less than the unit’s total Disruption, it ignores the order and does nothing that round, wasting the action.

The most common method of gaining Disruption is for a unit or agent to fail at Solve an Obstacle domain action.

Disruption

The Northern Reaches AsmodeusDM